OPen

Hi, my name is Luna Nane. I am a creative technologist and interactive developer based in Berlin. I have a strong focus on creative applications that combine excelence in real-time motion graphics, AI, data-visualization and immersive experiences.

Selected clients:

Refik Anadol Studio

Ars Electronica Solutions

SciComLab

Adobe / Owen Jones & Partners

Meso Digital Interiors

m-box

17k

Hard skills:

VVVV

Touch Designer

Unreal Engine

Python

Shader Coding (HLSL/GLSL)

Blender

AI / Machine Learning (Tesnorflow etc)

Max/Msp

Houdini

Soft skills:

Estimations

Time Management

Risk management

Teamwork

Critical Thinking

Problem-solving

Since 2012 I have been working freelance for different clients around the globe, realizing some of the worlds most regarded interactive artworks and exhibition spaces.

The most notable and inspirational clients are Refik Anadol Studio, m-box, Analog Native, Science Communication Lab, Adobe, Ars Electronica Solutions and Meso Digital Interiors. Next to working freelance I finished my masters in Interface Cultures at the Art University Linz in 2016. Since then I am living and working in Berlin.

My work combine a strong sense for aesthetics for immersive spaces, design thinking and expert knowledge in real-time computer graphics, AI methods, interface development, physical computing, data-visualization, procedural generation, interactive audio and the combination of all these things to create excellent interactive exhibition pieces.

Since 2012 I have been working freelance for different clients around the globe, realizing some of the worlds most regarded interactive artworks and exhibition spaces.

The most notable and inspirational clients are Refik Anadol Studio, Analog Native, Science Communication Lab, Adobe, Ars Electronica Solutions and Meso Digital Interiors.

Next to working freelance I finished my masters in Interface Cultures at the Art University Linz in 2016. Since then I am living and working in Berlin.

I do love my work and I am thankful that I had the opportunity to dive into this unique field where art, science and technology merge. Every exhibition had innovative character and often was never done before, requiring creative ways of solving it.

On the way I developed a unique skill set involving a strong sense for aesthetics for immersive spaces, design thinking and expert knowledge in real-time computer graphics, interface development, physical computing, data-visualization, procedural generation, interactive audio and the combination of all these things to create excellent interactive exhibition pieces.

Education

Masters of Arts in Interface Culture

Art University of Linz, Austria (2016)

Bachelors of Biological Sciences / Bio-informatics

University of Konstanz · Germany (2011)

Selected Clients

Refik Anadol Studio

Art+Com

m-box Bewegtbild GmbH

SciComLab

Ars Electronica Solutions

Meso Digital Interiors

Adobe

Owen Jones & Partner

Symposiums, Workshops and Seminars

Coding AI · Artist Talk

ZKM Karlsruhe(2023)

2CO Conference · Artist Talk

HFG Offenbach(2023)

Breakdown Conference · Workshop "AI

Berlin (2022)

Autonom Symposium for AI in the Performing Arts · Artist Talk and Symposium

Frankfurt (2022)

NODE Festival 2020· Artist Talk with Refik Anadol about "Archive Dreaming" and "WDHC Dreams"

Frankfurt (2020)

NODE Festival 2017· Workshop "Visual Programming in the Web"

Frankfurt (2017)

NODE Festival 2015 · Workshop "Advanced Rendering Techniques"

Frankfurt (2015)

HS Augsburg · Seminar for Diploma Students "VVVV for Art Studies"

HS Augsburg (2014)

HS Augsburg · Seminar for Diploma Students "Audio Visual Production’ Seminar"

HS Augsburg (2012)

luna@lunanane.com
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