VVVV.js and WebGL Library

During my master thesis about procedural generation and some of the web-based interactive exhibits I worked on with Science Communication Lab, I had the opportunity to deep dive into WebGL and Javascript. over the course of two years I implemented many of the modern rendering techniques and procedural systems into the VVVV.js framework. Some of them i collected to a easy accessible example library, it is accessible here: https://github.com/tekcor/vvvv.js-examples
You can navigate the examples live in the browser in this iframe!
Here is a list of things I was programming and using for my procedural generated web-based game-art project, which happend to be my master thesis project.
- Physical Based Rendering
- Instanced Particles
- Procedural Materials
- Multi-Texturing
- Procedural Particle-Systems
- Procedural Character Animation
- GlTF Model Loading
- Depth Based Effects like SSAO and Shadows
- Water and Vegetation Rendering
So, lots of nice tools for further web-based artworks. Here are some screenshots.
Multi-Texturing, Procedural Materials and PBR:

GlTF Model Loading:

PBR Rendering with Parallax Occlusion Mapping:

VVVV.js Editor Screenshots

